Nejd is my graduation game project made with Célia Gironnet, Mathieu Leclercq, Marie Magny, Pierre Mervaillie, Pierre-Jean Morieux and Ugo Trelis. I’ve been working on this project as Game Designer & Level Designer from June 2015 to June 2016.
Nejd is a solo, third person, exploration game. The player interacts with a flying creature controlled by an AI. Later the creature will become his mount and will help him to discover a shattered world. Through experimentation and narration, the player learns how to communicate with the creature. This will allow them to solve enigmas and try to understand a mystic and unknown world.