KUBURI is mobile game based on memorization and agility. The player has to rotate a cube to match its faces with approaching shapes. The cube only rotate on two axis, which force the player to optimize his moves and so memorize the hidden faces.

My task on KUBURI was to balance the probability of appearance of the various situations, according to their complexity and the current difficulty. I’ve also translated this balancing work into C# (scripts) to reduce the programmer’s workload.

The game was developed in 5 days by 5 students at Supinfogame: Pol Clarissou, Toki Anholmes, Louis Gauthier, Adrien Peyromaure and myself. Our constraint was to create an endless game playable with only one finger.